Return to the Known Lands – Session #43 – Beware of Strangers with Magic Swords, Pt. 2

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PCs:

  • Frakus (Dw FM 3)
  • Osan (Elf F/MU 4/2)
  • Omes (Half FM)
  • Arro (MU 3)

NPCs:

  • Marnes (CL 4)
  • Burdar (Dw FM 1)
  • Toetag (FM 1)

Hirelings:

  • Aravay (wagon driver)
  • Samtik (porter – RIP bitten by a giant spider)

Link to Discussion

Link to Previous Sessions

Session Date: 1/1/23

Session Notes:

In our last session, we were left with a bit of a cliff-hanger as both Arro and Omes were charmed by Kirk, even as the party confronted the rogue in the tunnels of level 2.

Not to be outdone, Osan attempted to charm Kirk, but the spell failed. Arro meanwhile, trying to appease all parties, offered up some of his gems if Kirk would take the loot and leave in peace.

As Kirk considered this offer, Frakus decided he had had enough. As one of the two Dwarves in the party who could see in the dark, he doused his lantern and killed Kirk with a single blow of his battle axe. The charms on Arro and Omes were broken. Burdar (also a Dwarf), who had seen what had transpired, filled Arro in while the mage cast continual light on one of his own gems.

Osan suggested bringing the bodies of Kirk and Tomas the menagerie keeper to the ooze pool on this level. The party was able to do so, but narrowly missed the Ochre Jelly itself as it returned to its lair while they were dumping the bodies. They fled just in time, heading back to the menagerie. In Tomas’s quarters, they found in his journal some notes on snake men who were living in the western half of this level. They decided it was time to return to Larm, and did so without incident.

Once in town, they set in motion plans to build a gatehouse atop Arro’s Hill, near the main dungeon entrance. They had had several encounters there before even entering the dungeon on their various forays, and wanted to secure it better.

LL Notes:

Kirk’s sword was identified as a +2 long sword that could cast charm person once per day, and is now wielded by Osan.

A note on the continual light spell, I ruled that it lasts one day per level of the Magic-User casting it, instead of forever. I think this is a sensible limit to a powerful spell. Arro has a collection of small gems he keeps with him in a belt pouch, and casts the spell every few days on one of the gems as needed. This way, he can “douse” the light by putting the gem back in its pouch.