Player & Gamemaster Resources

Rules:

Character Generators:

Character Sheets:

The ones I’ve created are all modeled after the 1983 Basic D&D character sheet, edited to suit each game’s quirks and put into digest format on one page. There is also a link to the Swords & Wizardry Forum page where you can find a miscellaneous collection of character sheets.

Hireling Generators

Adventures in Text:

Reference Sheets, House Rules, Quickstarts, Other Generators:

New Classes:

New Monsters:

New Spells:

New Races:

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6 thoughts on “Player & Gamemaster Resources”

  1. Hi!

    I have been playing Whitebox FMAG for about 6 months now and I have been loving it. Tremendous love letter to the D&D I played for years circa 1980. Nice to get back to basics.

    I have a question- in order to increase monster choices, etc, I purchased Matt Finch’s Monstrosities. Fantastic book and all the monsters I can ask for. However- are these monsters compatible with White Box FMAG? If not, what adjustments do I need to make them playable?

    Thanks!

    • Hi Frank, thanks for the comment! I also have Monstrosities, and while it was written with S&W Complete in mind, it will work for FMAG or White Box with some changes. Hit dice will have to be d6-based, not d8-based. For attacks, you’ll need to change the attack routines to a single unified attack and use your judgement as to damage, but typically scaled down and d6-based. As an example I picked at random, the Hellcat converted to FMAG would have 7d6 hit dice and instead of 1 bite (2d6 dmg) and 2 claws (1d4+1 dmg each), I would change that to a single attack that did 1d6+2 damage, or even 2d6 damage if you wanted it to be more powerful.

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